

Looking back on my personal experience, Super Monkey Ball games have always been the best party games, and that’s also true for banana enthusiasts. This is especially useful to avoid staying at one frustrating level for long periods of time, assuming you don’t run out of points to pay. You also have the option to skip the stage altogether. I can’t tell you how many times I blindly rolled forward as soon as possible, hoping it would bring me closer to the end, as all other strategies have failed. The problem is getting there by overcoming trial and error and bad luck. Understanding where the ultimate goal is is usually not a problem. This is useful, but it usually doesn’t deny a big problem. There is a helper mode that doubles the time limit and provides a visual path to the goal. It tells us that the developers actually included some ways to deal with the toughest levels. Super Monkey Ball could have learned one or two things from Pegle about the distribution of serotonin. It’s just a sense of security that it’s finally over. Especially exhausting is the lack of a satisfying adrenaline rush to overcome challenges after completing particularly difficult levels. The more I played past a certain point, the more it felt like a chore. The environment and background may be fun and colorful, but many of the playable level designs are repetitive and uninspired.

If you have few levels designed this way, it’s easier to dismiss that feeling, but after the midpoint, most levels start to feel this way. It was like a lucky run that I didn’t know if I could duplicate it. When I finally landed in the right place and was able to stay in place, I didn’t feel like I had mastered that particular level of disability. The other attempt ended after I landed on one of the higher platforms and bounced off immediately.

For the first time, I was thrown directly into the connecting pole and bounced off the map before moving. Instead, he rolled on a platform on the ground that pushed the ball upwards and tried to figure it out in the air. Until now, I could only tilt the camera up, so I didn’t know where the finish line was. That’s exactly what happened at one of the levels I wanted to pull out: before I stood, a towering theme park ride consisting of a platform connected to a pole in the middle stood. Later, you’ll even have the opportunity to be pushed into the air by a spring-loaded platform, failing the level, and then adjusting the camera to see the dangers you didn’t know came from that direction. At early levels, you may be required to roam the winding roads and maintain enough momentum to fill the gap. The difficulty of story mode actually rises around the midpoint, moving from light and refreshing to failed and frustrating exercises very quickly. The problem with both story mode and challenge mode is that after 30 or 40 levels, both start to feel like a slogan. The problem is that after 30 or 40 levels it starts to feel like a slog. So it’s an endurance challenge above all else. You have to go through all the challenge stages at once. The only twist is that you can’t resume where you left off. And, of course, Challenge mode doesn’t feel very different from Story mode in terms of gameplay. You’ll also see the Challenge modes of the first two Super Monkey Ball games, but the separate modes have some surprisingly similar courses. This is a less cohesive campaign than about 100 levels in 10 worlds loosely stitched together with short, non-interactive animated cutscenes.

There is a story mode first seen in Super Monkey Ball 2. It’s always refreshing to see games that take themselves less seriously in this era of increasingly realistic graphics and serious themes, and Super Monkey Ball is by no means serious.īanana Mania is a mashup of some of the previous Super Monkey Ball games, so at first it looks like it has an almost overwhelming amount of content. The graphics of the GameCube era have been redesigned, the art style of comics has become more vibrant than ever, and I found it difficult to avoid worrying about arcade theme music. Sadly, rollin’isn’t as fun as it used to be.Īs the name implies, Super Monkey Ball is a series of monkeys with the ball rolling on hundreds of stages and avoiding increasingly difficult obstacles. I remember playing the GameCube version with my friends nearly 20 years ago, so I was hoping that banana enthusiasts would come back on a carefree night, rolling down an increasingly difficult course past the curfew. It compiles over 300 levels from previous Super Monkey Ball games and updates for the latest consoles. Unfortunately, the latter is the case for Super Monkey Ball: Banana Mania. It may be a sense of comfort, but it sometimes makes the past look better than it really is.
